Showing posts with label Transformers. Show all posts
Showing posts with label Transformers. Show all posts

Wednesday, April 29, 2009

TRANSFORMERS - THE VEILED THREAT

SPOILER WARNING - THIS POST CONTAINS SEVERAL SPOILERS FOR THE IDW ALLIANCE AND DEFIANCE COMICS AS WELL AS THE VEILED THREAT NOVEL AND POSSIBLY REVENGE OF THE FALLEN ITSELF. PROCEED ONLY IF YOU DON'T CARE IF YOU'RE SPOILED.



Just released is the Transformers - Revenge of the Fallen prequel novel THE VEILED THREAT by Alan Dean Foster. clocking in at 281 pages for $7.99 US, it promises to bridge the gap between the first and second movies.


But before we get into the novel, just to catch everybody up on where we are, I’ll summarize the relevant portions of the IDW prequel comics stating with Defiance and then on to Alliance.



In the distant past the Allspark created a race of interdimensional beings on the planet that would become Cyberton. After beginning to cyberform their planet, they learned that the Allspark needed to be periodically renewed, and that the only way to do this was through the energies of an exploding star, so, being unable to search themselves, the Allspark provided by creating the Transformers. Seekers like Jetfire were sent to find suitable stars and constructors like the Constructicons were then sent to build harvesters to reap exploding stars’ energy to channel into the Allspark. A harvester was built on Earth, but before the sun was destroyed, one of the interdimensional beings, The Fallen, betrayed his brethren and destroyed their sarcophagi, which apparently house their essences, but before he could seize all the power for himself, his fellows managed to entomb him within his own sarcophagus artifact. The Harvester failed to activate and had an Egyptian pyramid built around it by the natives.


So, fast-forward to Optimus Prime and his archeological team finding The Fallen’s sarcophagus on Cybertron. The Fallen begins talking to Megatron and orders him to begin a war of conquest and a search for the Harvester. Decepticon/Autobot war ensues and the Nemesis is built to aid in the search. The Fallen’s sarcophagus leaves onboard with Soundwave and most of the other Decepticons as the war rages. When the Allspark is launched into space, Megatron follows but stops to answer a distress call from the Nemesis, which appears to have crashed landed on an ice world and been abandoned, except for The Fallen’s artifact. He orders Megatron to continue his search for the Allspark, which ultimately leads him to Earth.

The events of the older prequel comics and the movie take place, as well as the Reign of Starscream miniseries before going right into Alliance.


The Autobots clean-up the remaining Allspark-created mechs from the Mission City battle and then begin making preparations to dispose of the remains of the deceased Decepticons. Barricade is revealed to be alive and Starscream returns from his adventures on Cybertron to fight a resurrected Wreckage. In the course of the fight, he loses Frenzy’s head and destroys Bumblebee’s just-repaired vocal circuits. Starscream flees after the battle and Frenzy’s head is swiped by Simmons before Sector Seven is officially disbanded. Meanwhile, Soundwave arrives on Mars and heads for Earth. Several other retail-exclusive repaint Decepticons arrive and begin wreaking havoc. Jazz is buried at sea inside Optimus Prime’s trailer, and the defeated Decepticons are dumped in the ocean. A shard of the Allspark, which revived Wreckage, is given to the Autobots for safekeeping at their new base on Diego Garcia, where they have teamed up with Epps, Lennox, and the remains of Sector Seven to form NEST, an anti-Decepticon strike force. NEST then proceeds to defeat or capture all of the newcomer Decepticons and misses out on getting Barricade several times. Bumblebee is sent to look after Sam Witwicky, and new Autobots arrive from space, Sideswipe, Arcee, Chromia, a third motorcycle sister, and an ice cream truck. The story ends with NEST preparing to confront the Constructicon Demolisher in Shanghai.


The events of the novel seem to take place within the middle of the Alliance series, although exactly where seems a little abstract.



The novel opens with Megatron, dead, at the bottom of the sea, and this is where he stays throughout the book, no miraculous resurrections here. Cut to the Gulf of Aden where pirates attack a freighter which just so happens to be ferrying Epps, Lennox, Ironhide, Ratchet, and other NEST members to their base on Diego Garcia. Ironhide soon transforms to robot mode and scares the pirates off. Arriving at DG, the boys meet up with cybernetics expert Kaminari Ishihara, who has been swimming in the lagoon with the newly arrived Autobot veteran Longarm serving as lifeguard. Everyone enters a briefing where a sighting of Starscream in Zambia is discussed and a plan is hatched with Optimus Prime to confront him.


Meanwhile, we find that Agent Simmons is now, with the disbanding of Sector Seven, working in his mother’s deli in New York. He’s also tinkering with Frenzy’s disembodied head in his basement.


In Africa, we lean that Starscream is not only in the area, he’s gaining control over local rebel groups by using his internal synthesizers to create gold coins. He is also accompanied by three other Decepticons, Dropkick, Macerator, and Payload. They soon attack a local dam construction site, making short work of the security forces, and proceed to steal mass quantities of explosives.


The NEST team soon arrives in Africa with Prime, Ironhide, and Ratchet as well as new arrivals Salvage and Beachbreak, who transforms into a commando jetski. The Autobots soon engage Dropkick, Macerator, and Payload in battle in the Zambezi River. This is all part of Starscream’s brilliant plan, however, as the Autobots soon discover that the current is pushing them towards Victoria Falls. Everyone but Prime and Macerator gets out in time, the dueling pair going over the side. Starscream swoops in to save Macerator while Prime dangles helplessly. Eventually the NEST team manages to haul Prime up using Beachbreak’s tow-cable, but the celebration is short lived as Starscream swoops in and knocks the diminutive Beachbreak off the falls and to his death.


The Autobots and their human allies soon realize that Starscream may try and destroy a series of dams along the Zambezi and head off after the fleeing Decepticons. At one of the dams, the ground-based Decepticons attack. Payload heads to the valley floor to try and crack the dam with repeated blasts while Dropkick and Macerator fend off the arriving Autobots.


After a short scuffle, Prime manages to knock Macerator over the side of the dam before dispatching his dangling foe with his built-in sword. Ratchet takes repeated hits from Payload while trying to melt the fissures in the cracking dam back together. Both Ratchet and the dam are ultimately saved when the humans enter the dam and open the flood gates, knocking Payload downriver and out of the book. A damaged Dropkick escapes and everyone returns to Deigo Garcia.


Again, we cut back to Simmons in his basement, experimenting on Frenzy and brooding that that punk kid Sam Witwicky has a hot girlfriend and is going to Princeton. Frenzy tries to subvert the building’s electrical system, and after a little chaos, Simmons decides he needs to move the Decepticon head to a space beneath his mother’s deli.


Back at NEST headquarters, two more Decepticon presences are detected and a pair of teams are readied to head out and take care of them. Epps and Russian scientist Petr Andronov accompany Longarm and impetuous young motorcycle Knockout to Peru to find Decepticons that have been detected in the deep jungles. On a steep mountain pass, the party is attacked by Decepticons Ruination and Blademaster. Despite inexperienced and risky behavior by Knockout, Both are severely damaged and driven off.


Simultaneously, Lennox, Ishihara, Prime, Ironhide, and Salvage arrive in the Western Australian Outback and begin searching for Decepticons. Lennox soon realizes that the ‘Cons are attacking sites with energy reserves, oil and coal in Peru and uranium in Australia. The team decides that there is a second group of Decepticons not under Starscream’s command, harvesting massive amounts of energy in an attempt to revive Megatron.


Arriving at a uranium mining site, the NEST team discovers a trio of construction vehicles which, naturally, turn out to be Decepticons. The leader, Kickback, takes Prime on and is quickly run through with the Autobot leader’s sword. The other two, Tread and Trample, are quickly killed through the combined efforts of the rest of the team.


Back at DG, a small crab Decepticon infiltrates the base and hacks into the NEST computers before sneaking back into the sea and an unknown accomplice. Despite the break-in, the NEST team continues their usual business, discussing different ways the Decepticons could draw massive quantities of power to revive Megatron.


In Italy, Starscream enters into a deal with an Italian criminal named Bruno Carrera to help destroy Optimus Prime in exchange for dominion over Europe when the Decepticons triumph. A plan is hatched and Swindle and Deadend begin ripping through the streets of Rome causing general chaos and trying to draw the Autobots out. After an extended chase where Knockout proves he has what it takes and more, Starscream challenges Prime to single combat inside the Coliseum.


Prime and the Autobots enter the ancient structure, and Prime promptly falls through a trap door to a subway tunnel extension and into a strong set of restraints arranged by Carrera. Starscream then proceeds to attack the remaining Autobots while a helpless Prime is confronted by a vengeful Barricade. Before the Decepticon can dispatch Prime, the humans attack Barricade and Prime manages to work himself free. He easily hands Barricade his skidplate and returns to the surface where Starscream has fled.


On his way to whatever scheme he has cooked up next, Starscream takes the time to visit Carrera at this villa, where he pays him back for his “failure”.


Finally, Epps and Lennox are relaxing on the beach back at DG when Knockout approached and informs them that something significant is happening, mentioning how he is unfamiliar with the term “shanghaied”.

...


Overall, the book isn’t bad. The Transformer fights are pretty well written and exciting, and the characterization of the robots is as complete as that of any of the humans. The story is fast-paced and there is very little filler. That being said, the story is more pointless than the last Movie prequel novel. The first 250 pages of the book seem to be about Starscream consolidating power while a second cabal of Decepticons works to undermine him and revive Megatron, but in the last 30 pages the story takes a hard left turn into the Rome battle and never returns. There’s no resolution to anything really. The asides with Simmons are especially meaningless and only serve to set up what I assume will be a story thread in the movie. The last quarter of the book begins to feel like the old 80’s cartoon, with the Decepticons searching for energy sources and Starscream allying with the crime boss. It’s not bad per se, but it breaks with the tone that had been established for the Movieverse already.


Events in the book mesh pretty well with what has been established in the two IDW prequel series. Some plot points and character appearances are a little cumbersome when you try to reconcile the novel with the comics, but nothing directly contradicts anything else.


Some items of note:


The battle in Mission City and, the presence of the Transformers themselves, are a target of a huge cover-up and misinformation campaign by the governments of the world. How many people are buying into it is uncertain.


The acronym NEST is never explained in the book. I know I've seen what it stands for online somewhere, but it escapes me at the moment.


At the base at Diego Garcia, Ironhide is stockpiling Energon, which is described as a Transformer energy source. Energon is manufactured from existing energy sources and does exist naturally in the universe in a more unstable form. There is evidence that it exists naturally on Earth, but the Autobots don’t have the time or resources to search for it. Energon doesn’t figure in to the story at any point, and the mention seems more like a nod to G1 and Beast Wars.


At one point when Epps and Ironhide are talking shop, it’s revealed that each Transformer has a specialty, and according to their specialty, they create ammo, supplies, etc through nannoengineering, quantum alteration of volatile compounds, and subatomic metaflux metallurgy. Essentially, eating scrap and creating stuff internally.


Quite a few words are spent describing how extremely hot Kaminari Ishihara is. This, coupled with her being super-smart and a skilled martial artist, serves to turn her into nothing more than some sort of fantasy figure for dudes instead of a viable character.


As for the Transformers…


Optimus Prime - Prime is Prime. This Prime, however, is a little more direct and brutal than usual, impaling two Decepticons with his sword with no hesitation.


Ironhide - Ironhide’s direct approach and habit of wanting to solve every problem by blasting or crushing it is still amusing. He does seem to have warmed up to humans a bit since the Movie.


Ratchet - Ratchet again proves that he’s the most action-oriented, battle-tested Ratchet yet.


Longarm - The obligatory grizzled veteran, Longarm does seem to genuinely enjoy being on Earth and interacting with the planet’s fascinating organics, even to the extent of playing with feral cats using his Tow-truck mode’s headlights.


Don't make Longarm slap you!


Salvage – A new arrival to Earth, Salvage has no real personality to speak of. Sharing the name and pickup truck mode of his toy version even if he wasn’t created by the Allspark like the toy bio says.


Knockout - Another new arrival, Knockout is the Movieverse’s version of Cheetor/Hot Shot/Animated Bumblebee. A young, impetuous motorcycle with a desire to prove himself, he endangers the team on the Chile mission and Longarm has to smack him across the face to straighten him out. A scene where Epps helps him alter his holographic rider from 50’s era Marlon Brando to something less conspicuous is pretty entertaining.


Bumblebee is too seasoned and competent, so make way for Knockout!


Beachbreak – The little commando jetski that could. His completely original name betrays him as cannon-fodder at the outset.


Starscream - Starscream is the devious, power-hungry schemer we’ve come to expect. A lot closer to his G1 version here than in any previous movie material, a quick mention is made of his recent time on Cybertron in the Reign of Starscream comic miniseries.


Barricade - Not dead.


Frenzy - Not dead either, just an angry little head.


Dropkick - Another pickup truck, Dropkick is pretty much you basic Decepticon. He exhibits none of the manic-depressive traits his toy bio points towards.


Macerator - Macerator is a garbage truck with a massive shredding mechanism mounted to him. He’s a mean little brawler who likes to tangle with Prime, and get his skidplate kicked for it.


Payload – Unlike the armored car toy version, this Payload is an anti-aircraft tank that spends most of his time using his weapons systems to the utmost.


Ruination – A V-22 Ospery with a bad attitude. No mention is made of the established Osprey Decepticon Incinerator.


Blademaster – An undetermined type of helicopter, Blademaster isn’t around long enough to matter.


Kickback – Kickbak is the seeming leader of the small band of “constructicons” intent on reviving Megatron. He’s brash and confident, in no way hesitant when attacking Optimus prime. He uses his Bulldozer blade in robot mode as a shield, and his other hand is a huge warhammer which can emit a devastating sonic blast.


Tread and Trample – A identical pair of excavators who are an example of Transformer twins. The sometimes speak in perfect unison and are very aware of each other’s actions and situation. Sort of like the Crimson Twins for GI Joe, but without finishing each other’s sentences.


Swindle - A mean Decepticon street-racer, only slightly beyond his drone origins.


Deadend - Not really all that different from Swindle.


Deadend - Fast and Furious?


Decepticon Crab Infiltrator – An unnamed tiny spybot. He doesn’t speak and seems to be a mech not unlike Scorponok or Frenzy.


Overall, the book is a light and mostly entertaining read. The Transformer battles are the high points, and make up for the lack of any substantive narrative. It’s great beach, airplane, or lunch break reading. It’s probably by no means essential to a greater enjoyment of the Movieverse, but I do feel comfortable recommending it to any Transfan with a few hours to kill.


But that’s just my take, if you’ve read it, let me know what you think!

Saturday, October 18, 2008

A LITTLE ABSURDITY

Just something for you Transfans wrapped up in the current US political process.

Sunday, October 12, 2008

IT'S A DECEPTICON!


Just about every aspect of Generation 1 has been dissected, reused, and scrutinized to the point that there seem to be very few obscure corners left in the venerable old toyline. But some aspects seem to slip through the cracks, falling victim to the flashier and more nostalgic parts. One of these shadowed corners of G1 has to be the Mini-Spies.



As a kid, the only thing better than getting a brand-new Transformers toy was getting two at the same time. A stroke of brilliance on Hasbro's part, these little pull-back motored suckers were packed in as a free bonus with the Autobot Minicars in 1985. They were the first Transformers to feature the heat-sensitive rubsigns, and these were the only way to determine whether the toy was an Autobot or a Decepticon. They came in four different styles (A Mazda, Porsche, Jeep, and Dune Buggy) and three colors. When you add the differences in style, color, and faction all together, you come up with twenty-four possible figures, making them extremely collectible.


Originally sold in Japan as Mecha-Warriors, the toys that became the Mini-spies were either blue or red and were molded in the same four styles, resulting in eight different toys. This is just another great illustration of how Hasbro took Takara toylines and built them into a cohesive universe over here in the States.


Outside of the original commercial, the Mini-spies never appeared in the cartoon or the comics. They had absolutely no background or acknowledgment until 2003 when they were included in a two-page spread in issue number four of the Dreamwave More Than Meets The Eye profile books. Here the Mini-spies were described as almost Cybertronian civilians, filing non-combat and support roles due to their decreased durability, but from time to time serving as spies and infiltrators.

In recent years, "free" packs-ins have returned to Transformers with Classics Minicons and Activators on larger boxed figures, but cheap, small toys added to the smaller carded toys at the lower price-points seem to be a thing of the past. I know I personally would love to see something along the lines of the Mini-spies return. You'd think the collectability aspect would have been seized upon several yeas ago when Pokemon and other things of its ilk were at their popularity heights, but the Armada Minicons seemed to be what Hasbro picked to take advantage of that stage in the toy market.

And who knows, with the success IDW has had with the Transformers comic license, there could be a good possibility of seeing the Mini-spies in a cameo or supporting role sometime in the future. Or, dare I wish it...a Spotlight issue?

Saturday, October 4, 2008

Spotlight On... TFU Wave 3


Names: Ironhide, Silverstreak, and Sideswipe
Series: Transformers Universe / Classics 2.0
Released: Now!
Notes: Silverstreak is a repaint/remold of TFU Prowl, Sideswipe is a repaint/remold of Sunstreaker using an alternate conversion method, Ironhide is a brand-new mold to be repainted later as Ratchet.

LZ's Notes: Yes, I actually opened a second SIlverstreak. Blue Streak was one of my earliest Transformers back in the G1 days, and I decided he was worthy of opening. The alt mode is really nice, but in transforming him the first time, I found that his doors and sholders tend to seperate a lot in the process. I'm not all that particularlly fond of his "turtleneck" look either. But those are minor complaints when seeing this classic toy updated for the modern era. One of these days, though, I want someone to step up and finally give me my damn "blue" Blue Streak. I'm looking at you Takara!

Thursday, October 2, 2008

DEINO'S TEN BEST DINOSAUR TRANSFORMER MOLDS

BEST DINOSAUR TRANSFORMER MOLDS

When Hasbro used Takara’s Dinosaur Robo molds to give life to the Dinobots back in Generation 1, they set the precedent for dinosaur Transformers for years to come. Since then, several saurian Cybertronians have stomped across our carpets and stalked our display shelves. I’m personally a huge dinosaur fan (Duh), and by extension, a huge dinosaur Transformer fan. So here’s my picks for the ten best Transformer dinosaur molds.


GENERATION 1 GRIMLOCK

Generation 1 Grimlock on display at the Natural History Museum in London


The most popular Dinobot and the most popular dinosaur combine to make G1 Grimlock an enduring mold that holds up as a great toy even to this day. He’s robust and has a great, well rendered design in both modes. The robot mode is a handsome figure, even if he suffers from the lack of articulation that was the norm back in G1. One of the advantages of the toy is its ability to lean forward into a more scientifically accurate horizontal posture, giving the toy display longevity that most fixed-stance dinosaur toys from the 80’s lack. Complete with the always fun articulated jaws that can chomp down on any Decepticon, this classic Autobot is a must-have for any dino-former collector.



SLUGFEST

Overkill with Slugfest


Packaged with his Ceratosaur partner-in-crime Overkill, Stegosaur Slugfest is the stand-out mold of this duo due to his clean and simple design. As a Mini-Cassette, he’s rather thin, but gains quite a bit of imposing bulk from his solar-powered side guns. The pop-up back plates are a neat little transforming gimmick, and he collapses easily into cassette mode, suffering very little physical wear because of this.



DINOBOT / GRIMLOCK / THRUSTOR / HARDHEAD / DINOTRON

The various Beast Wars brought on a slew of new dinosaur molds. The most prolific has to be Dinobot. This Deinonychus antirrhopus toy seems a bit squat and wide at first, but the quality of the overall toy soon overshadows the concessions made to the beast mode to accommodate the robot mode, which is a well articulated, well proportioned, and well balanced figure with a great pair of completely stowable weapons. This mold was repainted five times (three more Dinobots and two Grimlocks) and remolded three times, with Beast Wars II’s Thrustor and his cybernetic parts being the stand-out. The Pachycephalosaur remolds of Hardhead and Dinotron weren’t all that great from a dinosaur standpoint, but still retained more than decent robot modes.



TRANSMETALS MEGATRON / PREDACON

If this was a top ten list, Transmetals Megatron would be vying for the number one slot. He seems to have it all, a great robot mode with plenty of articulation, a kitschy “flight mode” with in-line skates and VTOL fans, and a superb dinosaur mode that captures the essence and the lines of a Tyrannosaurus rex almost perfectly. Sculpting on the T-rex head alone is praiseworthy. The only disappointing thing about this mold is that the torso arm mountings have a tendency to snap off over time, leaving many of us with armless Megatrons and the rest of us scared to death to transform him anymore. Thankfully, his Armada repaint as Predacon had a few remoldings that help in the overall stability of the figure’s construction, not to mention the pair of Powerlinx points added to the VTOL fans to accommodate Minicons. So now the only real tragedy is that Hasbro hasn’t yet used this mold again for a snazzy repaint, or for a reissue.



TRANSMETALS 2 DINOBOT / RAPTICON

Rapticon repaint of Transmetals 2 Dinobot


The second Dinobot toy for Beast Wars could possibly be better than the first. A skeletal, mechanical monstrosity, the Dinobot 2 mold is all sharp edges and primal fury. It has a great bone-white molding job splashed with shiny vac-metal detailing. The Beast Machines Rapticon repaint, with its sinister dark hues may be even better yet. The robot mode is pretty average however, with its large shoulders and weirdly articulated arms and hands. Still, this is an all-around cool figure.



GUILEDART / KILLERPUNCH / TRICERADON

Part of the Beast Wars Neo line, Guiledart is not only a great Triceratops toy, but he has a fun gimmick as well. As a “trap” he can look like a dead and ripped apart carcass by flipping down panels on his sides that expose bony ribs, pulling his tail out, and tilting his nasal horn back, making his tongue loll out and his eyes roll back into his head. It’s weird, but in a good way. The robot mode does suffer from “animal head as my hand” syndrome, but overall he’s a satisfying toy, even if he can be a little difficult to snap cleanly into beast mode. Hasbro/Takara must like him too, because he’s been issued as a repaint three other times. The remold into the Styracosaurus albertensis Killerpunch is, in my opinion, an even better toy. The launching head weapon takes the place of the head-hand somewhat, and the purple color scheme works surprisingly well for the creature.



SABERBACK / STRIKER / SNARL


Also coming out of Beast Wars Neo is Saberback, a Stegosaur mold that really represents the genus well. Not only is he a great looking dinosaur, but he transforms into a Cybertronian Indian chief! Something is utterly goofy, and yet extremely endearing about that. He’s come in four different colors over his toy-life, but for my money you can’t beat the gray with purple and teal stripes of his original incarnation.



DINOSHOUT / UNDERMINE / REPUGNUS

The best thing to come out of the movie Jurassic Park III was that it brought the modern visualizations of Spinosaurus aegyptiacus into the consciousness of the general public, and it didn’t take long for the crocodile-snouted update to appear in Transformer form. Galaxy Force’s Dinoshout, and his slightly differently hued Cybertron counterpart Undermine are a nice little pair of dinosaurs with better than average articulation, attractive lines, and plenty of fun play value. Its sort of a shame that this mold’s robot mode is so bizarre and abstract, but it works in some weird way. Depending on your tastes, the Autobot repaint into Repugnas might even look better with his menacing black coupled with bold red, yellow and gold. But no matter how you paint him up, this mold is a definite winner and worth having in one form or another.



BEAST WARS 10th ANNIVERSERY MEGATRON / JUNGLE PLANET MEGATRON

Another outstanding Tyrannosaurus rex mold, the Beast Wars 10th Anniversery Megatron toy is interesting in that he slightly edges out the original Beast Wars Megatron figure in coolness. Although possessed of more mechanical detailing than its inspiration, it’s a well articulated and fun mold for the size. This Megatron also possesses the most disturbing Cyber Key placement imaginable, with the key being slammed right into his cloaca to activate a tail weapon. I think if I had a plastic key shoved into my rear, my tail would split in half and fire a missile as well. Repainted and released almost immediately as Cybertron’s Jungle Planet Megatron, you can be excused for thinking that particular toy is supposed to be a new version of Armada’s Predacon because of the suspiciously similar color schemes.



TRANSFORMERS ANIMATED SNARL

Man, don’t you just hate it when Hasbro loses name trademarks. We all KNOW that this is really Slag, and for this list he narrowly edged out the Generation 1 version of Slag. G1 Slag is a great toy, but his robot mode suffers form some bad proportions and his dinosaur mode can look a little clunky and patched-together at times. Animated Snarl, on the other claw, has a dinosaur mode that is compact and cleanly designed. The robot mode is quite the little fireplug and is a bit thick in the chest due to the configuration of the dino head, but overall he’s a good looking figure…even if his weapon seems to be a giant Cheeto.


So you might be asking yourself why Swoop or Terrorsaur or Brimstone isn’t on the list. Well, technically Pterosaurs aren’t dinosaurs, so my nitpicky tail left them off. But rest-assured they aren’t forgotten, and may turn up in another feature down the road.


These are just my personal favorites, so I’m interested in hearing about which dinosaur molds that didn’t make the list should have in your estimation. There are still a lot of good ones out there, and all of them deserve some measure of spotlight.




Friday, September 26, 2008

Spotlight On... OTFCC Ultra Magnus



Name: Ultra Magnus
Series: Palisades Generation One Statues
Released: 2004
Notes: OTFCC exclusive repaint of Optimus Prime mini statue, production run limited to 500 pieces, individually numbered

THE CASE FOR F-15 SEEKERS



Technology is ever marching forward. Everyone always wants the latest and most up-to-date gadgets and machines. So it’s only natural that when Generation 1 is re-imagined or rebooted, Starscream, Skywarp, and Thundercracker receive alternate modes of the hottest jets in the sky. In the Movie and the IDW comics, this has meant that the Seekers have appeared with the airframes of the United States Air Force’s freshest fighter, the Lockheed Martin/Boeing F-22 Raptor. But longtime G1 Transfans will always have a soft spot for the classic look of the Seekers, the familiar forms that come from air modes derived from the venerable McDonnell Douglas F-15 Eagle. While the Seekers look great and fit well into their F-22 bodies, there is a case to be made for keeping them, for now at least, as F-15s.


European Generation 2 Fearswoop


One of the main reasons given for updating the Seekers’ look is the most basic…an update. Transformers is all about technology, and therefore, it only follows that the elite of the Decepticon air corps should have the newest and best 21st century airframes available. However, Transformers based on the F-22 are nothing new or revolutionary. The first F-22 prototype (then designated the YF-22) took flight on September 29, 1990, and it wasn’t long before the first Transformer based on that airframe appeared. Fearswoop was a European Generation 2 toy that was bright yellow and boasted an impressively large cannon attachment. Released in 1993, this toy was actually preceded in 1992 by the Decepticon Predator Skydive, who was based on the YF-23. The YF-23 was Northrop’s competing plane that was placed up against the YF-22 in the USAF’s Advanced Tactical Fighter competition for their next generation of fighter. The YF-22 lost out to the eventual Raptor, and has never appeared as a Transformer again since. Later in 1994, the massive Decepticon B-2 Spirit bomber Dreadwing was released, with a little detachable jet named Smokescreen tucked into his aft end. Smokescreen wasn’t an F-22 per se, but some of his lines and design features are borrowed heavily from the jet, if stretched a little out of proportion.


The F-22 Transformer would return three years later in the Machine Wars series with Megatron and Megaplex, a pair of toys originally planned for G2, but ultimately cancelled. This mold would be used again the next year in Japan for Beast Wars II Thrust, back in the US for Robots in Disguise in 2001 as Wind Sheer, and as the Robotmaster Air Hunter in 2004. Also in 2004, Starcream was given a ghostly F-22 body in the Energon series, which later got a G1-style repaint the following year. So, by the time IDW had updated the Seekers and premiered them in the Infiltration #0 comic in 2005, the F-22 Transformer already had a twelve year pedigree.


Unfortunately, over that extended span of time, the actual F-22 had not fared so well. The usual budgeting and development hold-ups seemed to just build and build, resulting in the first production F-22 Raptor finally being delivered in 2003, with the first operational squadron coming online in December of 2005 after the delivery of the twelfth fighter. At this point, the design was nearly two decades old, and it wouldn’t be long before it would be applied once again to Starscream in the upcoming Transformers live-action film. Released in 2007, the movie also boasted the first on-screen appearance of actual operational Raptors, finally showing their stuff after years in development.



So, while considerably newer than the F-15 Eagle, which first flew in 1972, the Raptor is hardly right off of the drawing board. But, as far as Transformers are concerned, what advantages does an F-22 form hold over the F-15 exterior?


Not many that I can see. Firstly, if one of the goals is to remain low-key and hidden, the F-15 is a much better choice for a sneaking Decepticon. While no fighter jet is really that inconspicuous, F-15s are considerably more common, with over 1,600 planes having been produced and being operated by four countries worldwide. By contrast, as of July of this year, only 122 Raptors had been built. With plans to keep the F-15s (most notably the 224 F-15E Strike Eagles) flying well past the year 2025, the Eagle will be prowling the skies in force long after the initially planned full production run of 183 Raptors wraps up.


Fighter performance is barely an issue. While the Raptor has many advantages in the arenas of maneuverability and stealth capability, just about every airframe advantage is negated by Cybertronian technology, and even that varies from individual to individual. The same goes for avionics and weapons. Arguably, a Decepticon with the body of a German World War II era Me-262 fighter jet can be just as capable as a Decepticon with the alternate form of an X-Wing fighter. In the IDW Movie sequel comics, Starscream seems to gain some sort of ambiguous advantage from his Earth F-22 mode, but exactly what that is, and why remains unclear. There could be some direct correlation between alternate mode and ability in the Movie Universe, but it has yet to be explored or expanded upon.


Personally, I’m a huge fan of the F-22 Raptor. It was nearly heartbreaking to watch it languish in budgetary development hell for all those years, and when the United States finally began using them as operational fighters it was great to see these high-tech wonders finally in the skies. But I also have deep and lasting respect for the F-15. A lot of that is due to the Seekers. The original G1 toys were fantastic airplane toys, even if the robots were a little stiff and abstract looking. The F-15 just screams DECEPTICON when seen through a Transfan’s eyes. The jets themselves are pretty awesome on their own. If you’ve ever been on the ramp when one of these warbirds takes to the skies, and you’ve felt the rumble of the engines shaking every cell in your body with over 17,000 pounds of take-off thrust, then you know it’s an almost religious experience. At full military power, they flash through the sky, cutting it with a roar that leaves no doubt as to their might. They truly are great vehicles for Decepticon alternate modes.


By the end of IDW’s Devestation story arc, the Seekers were still F-22 Raptors, but by the beginning of All Hail Megatron, which takes place a year after the end of the previous tale, the trio are back in their 1980’s Generation 1 F-15 forms. How and why this has happened has yet to be explained. But hopefully I’ve illustrated several acceptable reasons for why this would have transpired, and it should be interesting to see exactly how the comic writers explain the change. But then again, Transformers are no strangers to change. The F-15 versions were also chosen to represent the Seekers for the Classics toyline, and fans took to them warmly, even if a full line-up of the trio is difficult to obtain at best.


So, be they F-22 Raptors or F-15 Eagles, or any other of a myriad of aircraft, the Seekers will most probably be with us in the Transformers mythos for a long time to come, and here’s to hoping that the classic F-15 modes continue to endure.

Monday, September 22, 2008

ROBOTS IN DISGUISE?

Here’s something that’s always sort of bugged me about Transformers.

They’re tagged as “Robots in Disguise”. And, in most of the different continuities, one of the very first thing the Cybertronians do is take on the form of the local vehicles or life forms to blend into the surroundings and prevent being pegged as the giant alien robots that they are. It seems like a reasonable practice, except for the fact that a lot of the time, most notably in Generation 1 and the Movie Universe, the Autobots and Decepticons tend to take on the exterior forms of the flashiest and most attention grabbing vehicles possible.

The Autobots in the Movie Universe are the best and clearest example here. Optimus Prime is not just a tractor trailer cab, but one with a brilliant fiery paint job that’s sure to turn heads on the highway. Bumblebee is a concept Camaro with racing stripes while Ratchet is a visually stunning Hummer ambulance. Ironhide and Jazz are probably the most low-key Autobots, but still, they are a fully tricked out GMC Topkick and a sleek Pontiac Solstice respectively. Any one of these vehicles surely stands out on any roadway. It seems to me, if the goal is to hide in plain sight, it would probably be better if humans weren’t ogling you for any reason.

Maybe nobody will notice.

Generation 1 is just as bad. The examples there are way too numerous to get into, but really all that needs to be seen are the dual Lamborghinis that are Sideswipe and Sunstreaker’s alternative modes. The Alternators line is pretty bad in this respect as well, but with ubiquitous vehicles like the Subaru Impreza, Jeep Wrangler, and Dodge Ram SRT-10, there is some potential for the Cybertronians to be able to drive around unnoticed.

In other continuities, it’s less flagrant. Robots in Disguise, the Unicron Trilogy, and the Animated universe all create a sort of near-future world where vehicles that we would consider bold and exciting are the norm. And all things considered, Beast Wars is pretty decent, if you discount the gigantic insects and rodents. Then again, after season one of the TV show, the whole thing pretty much goes out of the window with Fuzors and Transmetals.

So, you sort of have to look at the Cybertronians as having alternative combat or transportation modes as part of their racial attributes as opposed to a defense mechanism to camouflage themselves into a situation. Now don’t get me wrong, I completely understand why things are the way they are from a real-world and toy aspect…no kid wants a robot that turns into a Nissan Stanza with a missing hubcap and a fading blue paint job with a beige driver-side door. But in-story, the whole incognito thing doesn’t really work all that well. The Transformers might as well just take any alternative mode they take a liking too, and to hell with being inconspicuous.

Case in point.

Friday, September 19, 2008

Spotlight On... Gold Jazz

Name: Jazz (Meister)
Series: Takara Generation 1 Reissues
Released: 2002

Notes: e-hobby exclusive color scheme, entire toy excluding rubber tires is gold, sold as set with anime accurate Blue Streak, generic packaging



Wednesday, September 17, 2008

Ramblings of a MISB Collector

My name is Lord Zarak and I am a MISB collector. For those who do not understand that term, that means I collect toys, but yet do not open them from their packaging. Various price guides list items in that condition as Mint In Sealed Box (MISB) or Mint On Sealed Card (MOSC). Toys still in their packaging will receive a different value than those that have been opened (loose).

After 15 years of collecting, and building a collection of literally thousands of toys, I still receive many comments in regards to the fact that all of my toys remain in their packaging. A common criticism is that toys are meant to be played with, much like comic books are meant to be read. So why do I leave everything sealed, forever keeping the toys from fulfilling their purpose of being played with?

I guess part of the answer goes back to when I was a kid. I'd get a new Transformer, open it up and play with it like anyone else. However, probably unlike most other children, I kept the boxes they came in. I'd use them to build fortresses and such, but I felt that the boxes were part of the toy. Especially when the packaging contained the toy's biography and technical stats.

When I purchased my first action figure as a collectible (Batman Returns Catwoman, 1992), I wanted to keep it in the packaging it was sold in. I wanted to preserve this item over time, and to truly do that, it needed to stay in its cardboard prison, that way it can be forever preserved and seen exactly as it was originally sold, box and all.

One of the popular misconceptions of keeping the toys in their box is that it will make them easier for me to sell for profit. I'll debunk that immediately by stating in over 15 years, I have only sold a handful of toys, and that was mostly when I was buying my first home and needed some extra funds for moving. Also, while it is true that sealed toys are more valuable than their loose counterparts, the majority of toys that I have in my collection probably wouldn't even get their original retail value on eBay. Don't believe me? Search online and see what Star Wars Power of the Force figures are selling for. Fact is, a lot of people collected toys as I did, resulting in very little long term demand for toys. That's part of why I've severely cut back on toy collecting (a story for a later blog).

Now, over the years, there have been plenty of toys that I have bought and opened. Usually, those toys are duplicates allowing me to keep one sealed away. But there are some toys that are too awesome to not play with. Hasbro's 20th Anniversary Optimus Prime immediately comes to mind. Lego sets are a common exception to my MISB collecting. Those just have to be opened to be appreciated.

Currently, I display what toys I can mostly in a spare bedroom in my home. It was constructed to resemble a toy store, complete with fixtures purchased from actual retail stores that went out of business. This allows me to showcase hundreds of toys as they were back when they were first available for sale. And to me, there is something very satisfying about seeing a toy, unavailable to the public anymore, hanging off of a peg in my very own toy store.